Huss Valley Chaser Guide: Catch Runners
Learn Huss Valley Chaser fundamentals: intercept routes, choose targets, pressure grouped crossings and time Bear Trap or paid abilities effectively.
FAQ
What is the best beginner Chaser ability?
Should the Chaser follow directly behind a Runner?
When should I switch targets?
Intercept instead of trailing
A fast Runner keeps distance when you follow the same curve from behind. Look at the crossing, obstacles and open lanes, then move toward the most likely destination. Your route should shorten the angle.
Expect two common reactions: a lateral dash and an instant stop. Delay your final commitment until the Runner spends one of them, or approach at an angle that still covers the exit.
Protect the important space
You do not need to chase every player. A long pursuit can leave the main crossing open for everyone else. Pressure the area where several Runners must pass, then choose a target whose escape routes are already limited.
Grouped Runners create catch opportunities, but they can also use one another as distractions. Focus on the player whose line is predictable rather than the closest nameplate.
Use abilities after commitment
The free Bear Trap teaches area denial: place it where a Runner wants to go, not where they were. Current community references describe a short trap duration, so route prediction matters more than raw range.
Other reported Chaser tools include:
- Rufus’s Leash, which pulls a Runner toward you.
- Big Dagger, which temporarily extends melee reach.
- Rocket Shoes, which provide a forward dash.
- Bowling Ball, a projectile that can trip a Runner.
Read the exact effect notes in all abilities and use the ability tier list as a starting point, not a promise. Costs and balance can change.
Convert pressure into catches
Once a Runner loses momentum, close the angle rather than swinging immediately from maximum range. Watch for rescue attempts around converted or caught teammates: the rescue prompt can create a predictable approach, but overcommitting to a camp can give other Runners free crossings.
If the same player repeatedly escapes, stop donating time. Rotate to the group, force more movement decisions and return when that player has fewer options.
Practice plan
Use one round to study routes and another to practice leading targets. Keep Bear Trap equipped until you can place it ahead of a Runner consistently. The beginner guide explains the shared controls, while the Runner guide reveals the feints you should expect.
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